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Once you’ve played Savage Worlds for a while you should
have a good feel for how many bad guys to throw at your
adventurers. New Game Masters might want a little guidance.
The system below gives you a baseline to start from, but make
sure to also think about additional advantages either side
might have (such as traps, support, powerful magic items, or
• Start your estimate by getting a Combat Rating for each
player character equal to half the maximum damage he
does with his typical attack. So a fighter with a d6 Strength
and a long sword (Str+d8 damage) has a Damage Rating
of 7 (14/2). A wizard who typically uses the bolt power
averages a standard bolt attack of 2d6, or 6 (12/2).
• Add +1 for each Combat Edge or special ability, and
another +1 for each point of Toughness over 5.
• Do the same for any allies. If a character isn’t a Wild
Card, his Combat Rating is halved.
• Now add all the player characters’ Combat Ratings
together to find the party’s Combat Rating.
• Use the same system for the villains (counting combat
special abilities as Combat Edges).
Now compare each side’s values. If the party’s Combat
Rating is 50, for example, your opposition should be a little less
for an easy encounter, about even for a moderate encounter,
and a little more for a tough fight.
If the villains’ Combat Rating is two or more times the heroes’
total they’re likely going to learn how to retreat.