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Shadowrun 6. kiadás


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Kelt 2019.06.25, 08:11

Beginner Box alapján írt tapaszlatatok (nem saját..) :

Characters have eight main attributes and two to three special attributes. The main attributes are Body, Agility, Reaction, Strength, Willpower, Logic, Intuition, and Charisma. Every character has the special attributes Essence and Edge, while magically-active characters will also have Magic (for Shadowrun fans, the Quick Start doesn’t make any mention of technomancers at all). Attribute ratings typically range from 1-6, though the pregens include one character with a 7 and another with an 8.



Skills range from 1-9 and the skill list has been greatly reduced in number from previous editions. For example, rather than having separate skills for each different type of gun (pistol, SMG, assault rifle, sniper rifle, etc.) or different type of melee weapon (edged, bludgeoning, unarmed), there are just two skills: Firearms and Close Quarters. It also seems as though some other skills have been combined, as Con seems to have replaced a lot of the social-related skills. The pregens start with between five and nine different skills and none of them start with a rating higher than 6. There are also 2-3 knowledge skills for each character, but that’s not really pointed out anywhere in the Quick Start rules so it’s mostly just for background in this. The same goes for Qualities (positive and negative options for characters similar to feats or advantages/disadvantages), which are only mentioned in the Quick Start for their background value with no mechanics attached (though it appears they’re calculated into skill and attribute values).



Task resolution is handled by a D6 Dice Pool system. You roll a number of six-sided dice equal to a Skill and its linked Attribute (Agility + Firearms to attack, Magic + Sorcery to cast spells, etc.) Every 5 or 6 is considered a Hit, and to succeed you need to get more hits than the Threshold for the task or, if it’s opposed, more hits than the other character. Also, if at least half of the dice on any roll are a 1, you have rolled a Glitch which is a setback of some sort (this can happen whether or not you succeed on the test). Dice pools can be modified with more or fewer dice depending on circumstances, but it’s far less frequent than other editions thanks to the Edge System.



This is the biggest change in Sixth Edition. During each encounter (whether it’s a combat encounter or just trying to con your way past a guard), you have access to your Edge Pool. At the start of a session, your Edge Pool is equal to your Edge Attribute. The start of each action, you may have a chance to gain more Edge depending on circumstances, like a tactical advantage in a fight or a piece of gear. You can spend Edge once per action for some sort of advantage, and different advantages cost more edge. Some Edge effects can only be chosen before you roll and some only after, with each one clearly marked on the chart in the rules. This isn’t the full list, but it will give you an idea the sort of things you can do with Edge:



For one Edge, you can re-roll one die. For two, you can give an ally +1 Edge or negate 1 Edge of a foe. For three, you can buy an automatic hit on a test. For four, you can add your Edge Attribute in dice to the roll, re-roll all failed dice, or heal a point of damage. For five edge, you can force the target to count 1s and 2s toward determining if they’ve rolled a Glitch. You can spend more than 1 Edge on a single advantage (for example, spend three Edge to re-roll three dice), but you can only spend Edge once per action.



Your Edge Pool has a maximum cap of 7, and odds are you’re going to be getting at least one or two Edge points every round, so the system encourages you to spend Edge a lot. After the encounter is over, you can only keep a maximum amount of Edge equal to your Edge Attribute and anything more is lost. However, you don’t get extra edge back if you’ve got less than your Edge Attribute. I think my only issue with this system is the three different terms all with the word “Edge” that gets a bit confusing (Edge Attribute, Edge Pool, and Point of Edge), but the system does work rather well once you sort out which one is which.



Combat flows a lot faster than previous editions due to the new action economy. Initiative is rolled once and then set, so you act in order one after the other similar to games like Dungeons & Dragons. Characters can take one Major and one Minor action on their turn, plus an additional Minor action based on their Initiative stat (which means every character is going to have at least two Minor actions, but ones with big speed-boosting cyberware or magic effects may get three or four). Movement is simpler as well, as you just spend a Minor action to move and you move 10m, though there’s also a sprint option if you need to move more than that. You can also trade four Minor actions for one Major action, so especially speed-focused characters may get to attack twice in a single round. Oh, and initiative may be set but you can still shift around within order. One way to do so is to spend one Edge to add three to your Initiative score (which you can do multiple times with the same action).



Attacks are simple. First, you determine who (if anyone) gets any Edge. Step one is to compare the attackers Attack Value (determined by weapon and range) and the defender’s Defense Value (determined by armor). If the attacker’s AV is four or more, they get 1 Edge. Next is to look for situational modifiers (like a melee attacker having the high ground, or an attacker having low-light vision in a dark room when the target does not) which gets another Edge. Finally, you check if any gear gives Edge to one side or the other.



Next, you roll the attack, which for guns is Agility + Firearms versus Reaction + Intuition. If the defender gets more hits, the attack misses. If the attacker gets more or they tie, the attack hits. Each success the attacker rolled more than the defender adds +1 damage to the base damage of the weapon. Finally, the defender attempts to soak the damage. They roll their Body score and each hit cancels out one damage. Remember that Edge can only be used once per action, so the defender has to pick whether they want to use Edge on the dodge attempt or on the soak roll since they can’t do both.



Okay, so three dice rolls to figure out if an attack hit may seem like a lot to players used to other systems, but this is a great streamlining compared to other editions of Shadowrun, where so much time was spent calculating a lot of “+1 for this and -2 for that and +2 for this and -1 for that” for both sides in each attack.



The Magic system has been streamlined as well, with the number of skills required going way down from previous editions and your Magic attribute is more important than it has been for a while. The main limiting factor on magic is still drain, which is stun damage taken due to the exhaustion of channeling the mana to work magic. Spellcasting is broken into three stages, Adjust the Spell (which allows for increased damage or effects at the cost of more drain), Roll Magic + Sorcery to see if the spell works, and Soak Drain. The drain level varies by the spell and, with combat spells, you can increase the damage by +1 for every +2 drain. You soak drain by rolling a dice pool of your Magic attribute and another attribute based on your tradition (a mage uses Logic and a shaman uses Charisma), with each hit reducing drain by one.



Decking is…you know, I’ve never had a problem with the decking system in any edition of Shadowrun so I’ve never felt it was nearly as complicated as everyone thinks it is. But if you thought the system was complicated before, it’s incredibly easy now. I’d say it’s too simple for my personal taste, but this is the quick start rules and it implies that there are more options to add depth if you want in the core rules. There are only 12 different actions you can take in the Matrix, seven of them classified as Illegal actions and five Legal actions. If you’re trying to do something legal, it’s Electronics + Logic. If it’s illegal, it’s Cracking + Logic. All tests are opposed by the system, typically by the device or host’s Firewall score (though it varies depending on the action). Each hit a system makes defending against an Illegal action is counted up as your Overwatch Score (basically the Matrix’s built-in security noticing your illegal actions). Once your Overwatch Score hits 40, you’re immediately kicked out of the Matrix, your deck is destroyed, and your physical location reported to the authorities. Thankfully, you can reset your score simply by logging out for a bit before logging back in again, but it’s something to keep an eye on.

Shiwo

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Kelt 2019.06.24, 10:42

Az SR6 honlapján ma éjszaka a számláló elérte a 00:00:00-t. Most újra és újra visszaugrik 13 másodpercet. Mellékeltek egy hangulatadó chat kommunikációt is...

"Hey, what’s up with the clock?
> Slamm-0!

> With everything that’s going on, you’re worried about the clock?
> Bull

> Well, yeah. It was almost done. I wanted to see what was going to happen.
> Slamm-0!

> Maybe you should pull your head out and see what’s going on in the world.
> Bull

> Stuff’s going on? Hold on …
> Slamm-0!

> Don’t see many headlines. If anything, it seems like a quiet day.
> Slamm-0!

> Are you looking at the newsnets? Maybe try digging into the sources who tell the real news?
> Bull

> Holy drek.
> Slamm-0!

> That’s why you’re getting no news. Philly, DeeCee, Newark, St. Louis and more have all gone dark. No Matrix traffic at all.
> Glitch

> What happened?
> Slamm-0!

> Good question. No explosions, though, at least none large enough to take out a city. So they’re probably still there.
> Glitch

> Explosions aren’t always needed to make things go away.
> Man-of-Many-Names

> We really need to figure out how to get MoMN off this channel. Anyway, drones are inbound—they’ll get us pictures of what’s happening.
> Bull

> Is this connected to all the noise in Detroit?
> Glitch

> Dunno, since I don’t know what this is.
> Bull

> Guys, Kay St.’s pinging me with an urgent message. Like, panicked urgent. I’m patching him in.
> Slamm-0!

> *rt^5hs( whole ci†hhy blacked out. Everyou448ws panicked. He?rd from ÷’_drYt others?
> Kay St. Irregular

> What a piece of drek connection. Kay, you’re saying everything’s blacked out?
> Bull

> Y&^^1
> Kay St. Irregular

> So something’s going on in DeeCee, but at least Kay is still on the map.
> Glitch

> Who else is in any of these that have disappeared or whatever?
> Bull

> Lyran was in Philly last I checked. Trying to raise her.
> Glitch

> I’m not gonna be much help. Just found Netcat lying on the floor, eyes rolled back, muttering. DocWagon on the way. Gotta take care of her.
> Slamm-0!

> What the hell is happening?
> Bull

> N0 dr$8nes, no v3^^œles, nothing. Everything l00¬s right, but it #84sn’t work.
> Kay St. Irregular

> Heard from Lyran. She’s in Dover. Says it’s fine. A spirit acquaintance is going to have a look.
> Glitch

> Who the hell goes to Dover?
> Bull

> Deep deep deep deep deep deep deep deep
> Netcat

> What was that? I thought Slamm-0! said Netcat was out?
> Glitch

> Here’s another weird thing. Saw a headline about mass blackouts in the UCAS. It was there for ten seconds, then it was pulled. Can’t find a trace of it now.
> Bull

> Patching in Lyran.
> Glitch

> Hey guys. Not sure I’m going to get anything good for you. My spirit friend is spooked.
> Lyran

> Is that a joke?
> Bull

> Sorry, poor word choice. But it’s not interested in investigating anything. Doesn’t want to go out at all. Keeps talking about “too much corruption.”(:
> Lyran

> Deep. Deep. Underneath. Under. Underneath.
> Netcat

> This is crazy. I can’t find a any cameras online in St. Louis, Toronto, or Philadelphia. Everything’s out. How do they all go out?
> Glitch

> Lyran, what kind of corruption is your spirit talking about?
> Bull



> It doesn’t want to give any more details. Poor thing is absolutely terrified.
> Lyran

> Not seeing anything is killing me. Closest drone I’ve mobilized so far is still fifty kilometers away.
> Glitch

> Which means best-case scenario is we don’t get pictures for at least half an hour.
> Bull

> If we get anything at all.
> Glitch

> Th!s is an at†aqqww%. It udS41*shYYt@1aa anything else. But I don’t know whvvv@@9u.
> Kay St. Irregular

> Deep. Underneath. Rising.
> Netcat"

_Phobos_

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Kelt 2019.05.24, 16:46

Szerintem (papíron) jobb az Anarchy, mint bármelyik eddigi SR verzió. Amit negatívumként felhoztak sokan ellene, hogy a narratív pontos beavatkozós része nem illik a játékba, azt sokan kidobták.


A narratív rész lenne az egész rendszer lényege. Anélkül csak egy nagyon lebutított, de továbbra is rengeteg kockát használó SR5 light.

Szerintem nagy kihagyott ziccer az Anarchy. Lehetett volna egy jó rendszer, kevesebb dobással, helyette továbbra is feleslegesen bonyolított és iszonyatosan összecsapott.

Shiwo

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Kelt 2019.05.21, 09:59

Fejlesztői riport

https://www.shadowrunsixthworld.com/2019/05/shadowrun-sixth-world-developer-overview/

strato

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Kelt 2019.05.12, 21:59

Beginner Box mélyanalízis:


Shiwo

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Kelt 2019.05.09, 19:01

megjelenés Augusztusban... asszem megvan a születésnapi ajándékom... (:



strato

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Kelt 2019.05.09, 13:21

 

A Beginner Boxé jobban tetszik...

 

CAT28000_SRSixthWorldCoreRulebook_FrontC



Thirlen

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Kelt 2019.05.09, 12:06

Némi minimális plusz infó, pl. az alapkönyv borítója.



strato

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Kelt 2019.05.06, 08:12

Újdonság nektek már nincs benne, de legyen meg itt is:
http://lfg.hu/88442/hirek/augusztusban-erkezik-a-shadowrun-hatodik-kiadasa/



seti

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Kelt 2019.05.04, 13:45

Szerintem (papíron) jobb az Anarchy, mint bármelyik eddigi SR verzió. Amit negatívumként felhoztak sokan ellene, hogy a narratív pontos beavatkozós része nem illik a játékba, azt sokan kidobták.

 

Ha csak egy dolgot kell belőle kukázni a többi része pedig sokkal felhasználóbarátabb, mint a többi változaté, akkor már jó. :)



Petrus

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Kelt 2019.05.04, 10:07

Szerintem (papíron) jobb az Anarchy, mint bármelyik eddigi SR verzió. Amit negatívumként felhoztak sokan ellene, hogy a narratív pontos beavatkozós része nem illik a játékba, azt sokan kidobták.

seti

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Kelt 2019.05.04, 08:44

Köszi a véleményeket. Majd még megfontolom, hogy kipróbáljuk e az Anarchy-t, vagy sem. Ha gördülékenyebb, és kevesebb számolgatást igényel, mint a másik öt változat, akkor számomra már jobb, az meg, hogy egyszerűsít sok helyen, részemről szintén nem baj. Nekem az nem fontos, hogy minden biz-basz külön statokkal bírjon( Ares Predatorral, vagy Colt Manhunterrel lőnek szitává valakit, a végeredmény a lényeg. :) )

 

 



Thirlen

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Kelt 2019.05.03, 14:47

Az Anarchy nem igazán jött be.

 

Megtudhatnám, hogy mi vele a probléma? Az ötödik kiadás topikjában is megkérdeztem, hogy van e valakinek valami tapasztalata azzal a rendszerrel, de senki sem reagált rá, most újra megkérdezném. Milyen az Anarchy a gyakorlatban?

 

Számomra már túlságosan elvontan próbálja szimulálni a valóságot. De ez természetesen csak az én személyes véleményem.



Selmo

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Kelt 2019.05.03, 13:43

Engem pedig innentől kezdett igazán érdekelni!  :nos:

 

Ízlések és pofonok, nekem ez már túl kicsi felbontás. De a moduláris mágiarendszerre kíváncsi leszek, lehet, hogy megoldja a mókuskonverzió problémáját.



jnsmtnr

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Kelt 2019.05.03, 12:39

A 300 oldalas alapkönyv vonzóvá tette számomra a dolgot. 4-5. kiadás egyszereűn túl komplex volt nekem.



auer

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Kelt 2019.05.03, 06:29

 

 

Az Anarchy nem igazán jött be.

 

 

 

Megtudhatnám, hogy mi vele a probléma? Az ötödik kiadás topikjában is megkérdeztem, hogy van e valakinek valami tapasztalata azzal a rendszerrel, de senki sem reagált rá, most újra megkérdezném. Milyen az Anarchy a gyakorlatban?

 

 

Ismertetőm:

http://lfg.hu/76723/ismerteto/shadowrun-anarchy-ismerteto/

 

Most így 3 év távlatából is megállja a helyét a végén a véleményem. Talán azt tenném hibának - ami nem csak a SRA hanem más ilyen kategóriás játékokra is igaz - elveszik a belőle a szín. Nincs Ares predator meg dai lung streetmaster pisztoly, hanem van pisztoly ami olcsóbb ha van hátránya #eldobható. És nekem/nekünk ez nem mindig elég mert kellenek az ilyen apró részletek. Hiába mondhatjuk hogy ez az A Tárgy attól még nem jön át a dolog. Persze az is tény hogy cél volt a felszerelést is leegyszerűsíteni, de sztem hosszabb távon elveszi az ízt a játékból.



seti

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Kelt 2019.05.03, 05:27

Az Anarchy nem igazán jött be.

 

Megtudhatnám, hogy mi vele a probléma? Az ötödik kiadás topikjában is megkérdeztem, hogy van e valakinek valami tapasztalata azzal a rendszerrel, de senki sem reagált rá, most újra megkérdezném. Milyen az Anarchy a gyakorlatban?



Thirlen

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Kelt 2019.05.02, 22:12

 

The skill list has been greatly reduced, with most of what used to be Skill Groups now just a single skill (so for you really old-school Shadowrun ​players like me, the Firearms skill is back!)

Innentől már nem is érdekel a dolog.

 

Engem pedig innentől kezdett igazán érdekelni!  :nos:

Bár a Datajack átdolgozását nem teljesen értem, miért kellett...

A Limitek nem fognak hiányozni, de azért a beharangozott egyszerűsítésektől kicsit tartok. Az Anarchy nem igazán jött be.



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Kelt 2019.05.02, 21:10

The skill list has been greatly reduced, with most of what used to be Skill Groups now just a single skill (so for you really old-school Shadowrun ​players like me, the Firearms skill is back!)

 

Innentől már nem is érdekel a dolog.



strato

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Kelt 2019.05.02, 16:24

Ezt akarom már reggel óta linkelni, csak a fránya munka mindig eltereli a figyelmem:
http://www.enworld.org/forum/content.php?6259-Shadowrun-6th-Edition-Announced

 

here are some highlights that have been announced so far:
 

  • Keeping with the "the Shadowrun world is sixty years and six months in our future" rule of thumb, the new system will be set in 2080.
  • The core task resolution system is still a D6 Dice Pool made of Attribute + Skill with 5s and 6s being successes, as with the last two editions.
  • The Edge system has been completely overhauled as a resource pool for different effects in a conflict, both combat and non-combat, to replace many of the fiddly circumstantial modifiers (you know, the "+1 for this and -2 for that and +1 for this and +1 for that and -1 for this and..." chain that bogs down games).
  • Core Rulebook will be about 300 pages rather than the 450-500 of 4e and 5e (but don't worry, the gear section still makes up about 50 of those pages).
  • Limits are GONE. "The role they [limits] played in Fifth Edition doesn't need to be filled anymore."
  • The skill list has been greatly reduced, with most of what used to be Skill Groups now just a single skill (so for you really old-school Shadowrun ​players like me, the Firearms skill is back!)
  • Combat will move faster and be deadlier, but also will have more flexibility due to the new Edge system.
  • The action economy and initiative system are getting an overhaul to speed combat, reduce analysis paralysis, and to prevent faster characters from dominating every combat encounter.
  • The magic system is getting an overhaul to make spells more modular and to push more of the mechanics centering on power versus drain. No more force ratings. The system is specifically designed for further expansion with the unannounced magic sourcebook to allow full customization and creation of spells via a modular system.
  • The Matrix greatly streamlined. No more Marks, skills are reduced down to two (one for legal/authorized actions, one for illegal/hacking), ties into the Edge mechanics. Datajacks are replaced by "cyberjacks" which are used for defense with cyberdecks used for attacking.
  • Character creation will still be priority-based, with tweaks allowing easier creation of metahuman characters. Restrictions on gear and cyberwear are reduced at character creation so you can get most anything at the start of the game ("opening up the toy box").
  • The sourcebook No Future (on the culture and media of the Shadowrun world) will receive an update to the digital version making it dual-stat for both Fifth Edition and Sixth Edition with the physical print copies ready for Sixth Edition. The Neo-Anarchist Streetpedia (a sourcebook compiling entries on different corporations, politicians, countries, cities, orgainizations, gangs, organized crime, etc.) will also be Sixth Edition compatible (as it is mostly a lore book anyway). Some Shadowrun Missions adventures (the official organized play of Shadowrun) will have dual-stat adventures. After that, all new products will be for Shadowrun Sixth Edition.



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