A híres sznobmagazin, a New Yorker cikket közölt a D.&D. (ők így írják) modernkori népszerűségéről. Csattanó: a játék azért vonzó a modern ember számára, mert szociálisabb, mint a monitor előtt ülni.
Although, no doubt, escaping is part of the draw. Observe the throngs that have harkened the call to break out dice and pencils for a fight against a demon lord and you might think it’s not that something hidden has come to light but, rather, that the terms of hiding have changed. When mainstream American culture was largely about standing in a factory line, or crowding into smoke-stained boardrooms for meetings, or even dropping acid and collapsing in a field for your hundred-person “be-in,” the idea of retiring to a dimly lit table to make up stories with three or four friends seemed fruitless and antisocial. Now that being American often means being alone or interacting distantly—fidgeting with Instagram in a crosswalk, or lying prone beneath the heat of a laptop with Netflix streaming over you—three or four people gathering in the flesh to look each other in the eye and sketch out a world without pixels can feel slightly rebellious, or at least pleasantly out of place.
Thirty or forty years ago, people reached through the dice-rolling mathematics of Dungeons & Dragons for a thrilling order that video games, and the world at large, couldn’t yet provide. Today, the chaos of physical dice is reassuringly clunky and slow compared to the speed with which you nervously tally the likes under a Facebook post. Rejecting your feed for an evening isn’t like rejecting the God-fearing community that reared you, but something heretical lingers in this lo-fi entertainment.
Kézműves hobbi. Mindig is mondtam!