Indulhat a playtest
Name: Alfred Windham
Str:19 +4
Dex:17 +3
Con:17 +3
Int:15 +2
Wis:11 0
Cha:9 -1
Size: Medium.
Speed: 30 feet.
Languages: You can speak, read, and write Common.
Human Fighter
Aligment:Neutral Good (NG)
Background:Noble
Skills: Diplomacy (5), Heraldic Lore (3), and Societal Lore (3).
Trait—Retainers: You are a member of a noble
house and have the service of three retainers loyal
to your family.
Equipment: Fine clothing(15), signet
ring(5), sealing wax(5), scroll of pedigree, a pocket clockwork that (roughly) measures time, Chainmail (75), shield(10) longsword(15), hand crossbow (10), 20 crossbow bolts (2) adventurer’s kit(4), healer’s kit(5)
Money:4gp
Spec: Defender
Level 1: Defender
You can interpose your shield between your allies and their attackers.
Prerequisite: Proficiency with shields
Benefit: When a creature within 5 feet of you is attacked while you are wielding a shield, you can
use a reaction to impose disadvantage on the attack roll.
HP: 13
HD:1D10
Initiate:3
WA:+3
Longsword: +7
Hand crossbow: +6
Expertise Dice: 1D6
AC:17 (Shield+Chainmail)
Armor and Shield Proficiencies: All armor and shields
Weapon Proficiencies: All weapons
Class Features: Combat Superiority, Fighting Style (Protector)
Level 1: Combat Superiority
Your extensive weapon training makes you deadly on the battlefield. You demonstrate your martial
expertise in the way you move, strike, parry, and dodge when performing your preferred fighting
techniques. This expertise is represented by dice and maneuvers that you can use in battle.
Benefit: You gain a single expertise die, a d6. You can spend an expertise die to use a combat
maneuver that you have mastered. A maneuver involves either rolling the die or simply expending
it. You must be able to take actions to spend an expertise die. At the start of each of your turns,
you regain all of your spent expertise dice. As you gain levels, the size of the die increases (from a d6 to a d8, for instance), and you gain additional dice, as noted on the Fighter table. At 1st level, you have mastered the Deadly Strike and Parry combat maneuvers. Your fighting style gives you additional maneuvers to use with your expertise dice.
Protector
Your fighting style is defensive, focusing on protecting yourself and your allies and keepin enemies at bay.
Protect:
By splitting your attention between your opponents and your allies, you can intervene with a weapon or a shield when one of your friends would be harmed. Benefit: When a creature next to you takes damage from an attack while you are wielding a weapon or a shield, you can spend expertise dice as a reaction to reduce the damage. Roll any expertise die you spend in this way, and subtract the result from the damage against the creature. If the damage drops to 0 or lower, the creature is still subject to any other effects of the attack.
Weapon:
Longsword 15 gp 1d8 slashing 5 lb. — Sword
Crossbow, hand 10 gp 1d6 piercing 3 lb. Range 30/120, special Crossbow
Shield :
Shield 10 gp +1 — — 5 lb.
Armor:
Chainmail 75 gp 16 –5 feet Disadvantage 40 lb.

TW












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