kukac @ 2019.05.09. 07:45

Thaumaturgy
Few secrets are guarded more jealously by the Tremere than their signature Discipline: Blood sorcery. Followers of the Path of Blood gain almost unparalleled destructive power.
• Skewer (Blood Cost: 3), the first active Thaumaturgy power, launches a small portion of the vampire’s Vitae at the feet of their enemies, where it erupts in a patch of razor-sharp spikes. Once they dissolve, a stream of blood flows back to the caster. The • • slot upgrades Skewer.​
• • • Purge (Blood Cost: 3), the second active power, allows the vampire to make their victims vomit up blood, damaging them heavily. A stream of blood flows back to the caster. The • • • • and • • • • • slots enhance Purge, until it reaches its ultimate potential:​
• • • • • Blood Boil (Blood Cost: 2 x 3). A master of Thaumaturgy may cast Purge for a second time on an affected NPC, causing the blood in their veins to sear. The wretch explodes within moments; bystanders in a large area are damaged. Blood from each victim streams back to the caster.​
Use of Thaumaturgy in front of witnesses is a Masquerade Violation.

Auspex
Nothing stays hidden to those who master the Discipline of Auspex. By expanding their own senses beyond the boundaries of their bodies, these Kindred inch ever closer to their personal idea of perfection.
• Aura Sense (Blood Cost: 2), Auspex’ first active, allows the vampire to spot NPCs even through walls, read crowds at a glance, and mark individuals to keep them in their sights over long distances. It also allows the user to spot the weaknesses in the marked NPC’s attack and defense. The • • and • • • • • slots enhance Aura Sense.​
• • • Psychic Projection (Blood Cost: 2), the second active, detaches the vampire’s mind from their body. Untethered, they can explore the area in astral form, remaining free to use Aura Sight to mark any character they spot. Beyond that, the vampire’s mastery of their own senses has grown to such an extent that they can telepathically overwhelm the senses of others for a short while. The • • • • slot enhances Psychic Projection.​
Use of Auspex is not a Masquerade Violation.

strato @ 2019.05.08. 15:47

Tremere-ek a házban
 

 

Némi infó:
https://www.pcgamer.com/vampire-the-masqueradebloodlines-2-introduces-the-blood-magic-of-the-tremere-clan/

 

Úgy látom, még a Brujah videó sem volt:

 

 

https://www.pcgamer.com/vampire-the-masquerade-bloodlines-2-brujah-reveal/

kukac @ 2019.05.04. 20:06

 

S lám, bemutatták a Brujah-kat is. Úgy tűnik, minden klán 2 diszciplínát kap, mindegyikhez két erő társul, plusz a Thin-Blood diszciplínák megmaradnak.


Szerintem van Presence diszciplínájuk is, csak azt a Toreadoroknál fogják bemutatni, mert a Celerityt is kilőtték, így ha most láttuk volna a Presence-t is, akkor a Toreadoroknál már csak az Auspex maradna.

 

 

Talán. Majd meglátjuk jövőhéten. Eddig annyit látok belőle, hogy nagyon meg van vágva a diszciplínák száma.

 

Az miért van, hogy a videóban szereplő Brujah-k nem félnek a tűztől?

Vorador @ 2019.05.04. 11:33

S lám, bemutatták a Brujah-kat is. Úgy tűnik, minden klán 2 diszciplínát kap, mindegyikhez két erő társul, plusz a Thin-Blood diszciplínák megmaradnak.


Szerintem van Presence diszciplínájuk is, csak azt a Toreadoroknál fogják bemutatni, mert a Celerityt is kilőtték, így ha most láttuk volna a Presence-t is, akkor a Toreadoroknál már csak az Auspex maradna.
kukac @ 2019.05.04. 09:19
https://forum.paradoxplaza.com/forum/index.php?threads/clan-introduction-week-2-brujah.1173613/
 
S lám, bemutatták a Brujah-kat is. Úgy tűnik, minden klán 2 diszciplínát kap, mindegyikhez két erő társul, plusz a Thin-Blood diszciplínák megmaradnak.

POTENCE
The signature Discipline of the Brujah imbues their undead bodies with the pinnacle of raw Kindred strength. Nobody underestimates the strength of a Brujah twice.

• Fist of Caine (Blood Cost: 2), Potence’s first active power, allows the Brujah to deliver a devastating punch that turns walls into rubble and throws enemies through the air, tearing of limbs and causing collateral damage. The • • slot enhances these devastating effects even further.
• • • Earthshock (Blood Cost: 2), the second active power, smashes the ground with titanic force. The impact causes a shockwave around the player, damaging and knocking down anyone who dared to stray too close. After further upgrades with the • • • • and • • • • • slots, the ground cracks under the Brujah’s onslaught, sending fissures outwards and damaging anyone caught in this cataclysm.

Use of Potence powers in front of unsuspecting mortals is a Masquerade Violation.​


CELERITY
Some Kindred strike faster, dodge quicker, and escape more nimbly than any mortal creature could hope to. They use Celerity, the Discipline of pushing their bodies’ speed beyond all limits.

• Unseen Storm (Blood Cost: 2), the first active, allows the vampire to dash in a direction of their choice at such a speed as to momentarily disappear from view, allowing them to land attacks, dodge around enemies, or get away before the dust has time to settle. Characters struck along the way of the dash get knocked down. The • • slot further enhances the Unseen Storm.
• • • Accelerate (Blood Cost: 5), the second active, opens up speeds so fast that everything else in the world appears to slow down to a virtual standstill. Assailants seem frozen in their attacks, cars crawl forward, bullets zip by lazily, and the vampire can get up to the kinds of stunts that, with a popular 80’s synth track in the background, would make an awesome movie scene. The • • • • and • • • • • slots allow the vampire to further improve their acceleration.
[quote]

kukac @ 2019.04.29. 16:48

 

A következő 5 héten pedig bemutatják az alapjátékban szereplő 5 klánt. A Bruját és a Toreadort már kifecsegték. Valamint klánválasztás után megmaradnak a thin bloodedként szerzett diszciplínák.


Ezek szerint akkor mind az 5 klán kamarillás lesz? Reménykedtem, hogy választható lesz a Tzimisce, de azért nem panaszkodom, csak jelenne már meg. :)

 

 

Ööö...  nem hiszem. Eleve a Brujah nem kamarillás (már, a V5 szerint), meg szerintem a Lasombra belépett, vagy belép a Kamarillába. A Tzimisce-kről viszont nem tudok semmit.

 

EDIT: Bocsi, az Asszamita Banu Haqim lépett be a Kamarillába.

Vorador @ 2019.04.29. 15:45

A következő 5 héten pedig bemutatják az alapjátékban szereplő 5 klánt. A Bruját és a Toreadort már kifecsegték. Valamint klánválasztás után megmaradnak a thin bloodedként szerzett diszciplínák.


Ezek szerint akkor mind az 5 klán kamarillás lesz? Reménykedtem, hogy választható lesz a Tzimisce, de azért nem panaszkodom, csak jelenne már meg. :)

 

kukac @ 2019.04.27. 22:29

CHIROPTERAN
This Thinblood discipline calls on the vampire’s strong affinity to bats, allowing her to move through the air and summon swarms.
• Glide (Blood Cost: 1) is Chiropteran’s first active power, and can be enhanced by investing inthe • • slot. Glide greatly lowers the weight of the vampire’s skeleton and muscle mass to allow them to float on updrafts, reaching otherwise inaccessible areas. In the air, the vampire can swoop into NPC to knock them down, pounce on enemies far below, or use the height advantage to rain down Disciplines from afar.​
• • • Bat Swarm (Blood Cost: 2), the second active power, allows the vampire to summon a small swarm of bats to attack a target NPC, temporarily disabling them and dealing low damage. The • • • • and • • • • • slots grow this power, until a true Maelstrom of leathery wings surrounds the vampire, harrying and damaging any enemy who dares come too close.

MENTALISM
This Thinblood discipline allows the vampire to manipulate objects through telekinesis - allowing them to even pull weapons from enemies’ hands.
• Pull (Blood Cost: 0/1, target dependent) is Mentalism’s first active. It allows the vampire to manipulate inanimate objects from afar - whether that’s an inconvenient obstacle, or the knife in the hands of the NPC bearing down on them. The • • slot upgrades Pull even further.
• • • Levitate (Blood Cost: 2), the second active power, suspends a living NPC in the air. Its strength can be enhanced with the • • • • and • • • • • slots, until the vampire can levitate everyone and everything in an area, and throw suspended enemies around like ragdolls.

NEBULATION
This Thinblood discipline allow the vampire to call on her affinity to mist, allowing her to summon and command it.
• Mist Shroud (Blood Cost: 2), Nebulation’s first active power, envelops the vampire with mist for a short time, muffling footsteps and making them slightly harder to notice. In addition, the vampire can partially transform into mist for one invocation to either perform a choking attack on an NPC, or travel through tight spaces. The • • slot enhances these powers even further.
• • • Envelop (Blood Cost: 3), the second active, creates a stationary, swirling cloud of mist that surrounds, blinds and forcefully enters the lungs of NPC that touch it. It and Mist Shroud both can be further improved with the • • • • and • • • • • slots.

 

A következő 5 héten pedig bemutatják az alapjátékban szereplő 5 klánt. A Bruját és a Toreadort már kifecsegték. Valamint klánválasztás után megmaradnak a thin bloodedként szerzett diszciplínák.

strato @ 2019.04.24. 18:14


"Thinbloods will be more powerful than their PnP counterparts, for instance, while the game uses V20 rules, the last version before the current edition.

A Thinblood eventually joining a vampire clan is unconventional in the World of Darkness setting, but apparently the story will deal with the fact that players will be joining as an outsider. Joining a clan also doesn't mean giving up your Thinblood powers.

Since Thinbloods pretty much burst into flames the moment they're hit by sunlight, none of the game will take place during the day. While it could have served as an interesting obstacle, the devs felt that ultimately it would just be too frustrating. So it's always late at night."
sorgur @ 2019.04.18. 20:26
Bárcsak Redemption 2 lenne Bloodlines 2 helyett...